IN-ENGINE CINEMATIC
OPEN A NEW FRONT
Carry your forces across the water. Secure a foothold before the enemy can close the coast.


BASE-BUILDING · REAL-TIME STRATEGY
Build. Command. Fight for the free world.
Build your base. Command your army. Fight for a world on the brink. A single-player RTS campaign and skirmish battles across land, sea and air.
2076 · THE LAST FREE LANDS
In 2027, a worldwide blackout brought nations to their knees. The Stability Partnership promised to restore order. Decades later, the last free lands are still fighting for their future.
You are their field commander. Build a base, protect the supply lines and bring infantry, armour, aircraft and fleets together. Every foothold is yours to earn.
A WAR ON EVERY FRONT
From your first squad to a force that can turn a battle.
IN-ENGINE CINEMATIC
Carry your forces across the water. Secure a foothold before the enemy can close the coast.
IN-ENGINE CINEMATIC
Bring armour, infantry and support together. Protect your supply routes and keep the pressure on.
IN-ENGINE CINEMATIC
Read the battlefield. Find the counter. Make every unit count when the odds turn against you.
A base-building real-time strategy game in the classic shape: deploy a headquarters, bring power and oil on line, train the first squads, and grow from there.
Credits flow from oil. Minerals are finite ore from land veins and seabed deposits, carried home by collectors you have to protect. Power is capacity: lose it and the factories pause, they do not vanish.
Infantry, armour, aircraft, naval units and support, each with a silhouette and a counter. Aircraft return to rearm, carriers respect their capacity, and nothing crosses deep water because an animation looked convenient.
Each army fields one living specialist with abilities on a clock: Dingo for the Cross, Kogane for Kintsugi, Ember for Many Fires, Bastion for the Compass, Halo for the Line, La Jinete for the Concord. Every objective stays winnable without them.
Choose Classic for the original systems, Arsenal for the expanded roster, or Frontline Defence for tower defence with specialist structures and mobile forces.


Governments were sold, not nations. The occupation’s two commands are institutions, their armies conscripts from every country they hold, and in every one of those countries there is a resistance.







Meet the people behind the orders. Their voices will stay with you long after the briefing ends.

Born by torchlight on the second night of the blackout. A logistics commander who notices who is still waiting after the briefing ends, and believes every loss is hers to carry.
Armour instructor and Maya’s practical counterweight. Dry humour, brief orders, and careful attention to exhausted crews.
Quartermaster from the programme that kept Australia’s industry dispersed and repairable. Trusts a physical disconnect and a signed record over a reassuring display.
Low-altitude pilot and skilled mechanic. Checks every route herself, flies the evacuations and brings back what the maps leave out.
Certified Australia’s emergency network, warned that its permissions were too concentrated, and was politely filed. Careful about what a record proves.
Verification is his craft. He checks even the helpful information. Especially the helpful information.
Seventy-nine. Warm, precise and unhurried; remembers names and gives useful advice. The calm at the centre of every free command for a generation.
The public face of the occupation from the first broadcast to the last. Elegant, reasonable, and certain the world is safer in her care.

In development · Steam · Windows · macOS
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