In-engine cinematic: an approaching fleet, armour in a city and walkers on the winter front

2076: Meridian War

BASE-BUILDING · REAL-TIME STRATEGY

Build. Command. Fight for the free world.

Build your base. Command your army. Fight for a world on the brink. A single-player RTS campaign and skirmish battles across land, sea and air.

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Explore the background story

  • Operation Meridian
  • Darwin · 1 March 2076
  • Twenty-five operations
  • SteamWindowsmacOS
  • In development
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2076 · THE LAST FREE LANDS

THE LIGHTS WENT OUT.
THE WAR NEVER ENDED.

In 2027, a worldwide blackout brought nations to their knees. The Stability Partnership promised to restore order. Decades later, the last free lands are still fighting for their future.

You are their field commander. Build a base, protect the supply lines and bring infantry, armour, aircraft and fleets together. Every foothold is yours to earn.

Discover the background story Explore the game

A WAR ON EVERY FRONT

BUILD. COMMAND.
FIGHT FOR THE FREE WORLD.

From your first squad to a force that can turn a battle.

SEA

IN-ENGINE CINEMATIC

OPEN A NEW FRONT

Carry your forces across the water. Secure a foothold before the enemy can close the coast.

LAND

IN-ENGINE CINEMATIC

BREAK THROUGH

Bring armour, infantry and support together. Protect your supply routes and keep the pressure on.

COMBINED ARMS

IN-ENGINE CINEMATIC

HOLD YOUR GROUND

Read the battlefield. Find the counter. Make every unit count when the odds turn against you.

Command

Build. Supply. Hold the line.

A base-building real-time strategy game in the classic shape: deploy a headquarters, bring power and oil on line, train the first squads, and grow from there.

  • Three resources, no shortcuts

    Credits flow from oil. Minerals are finite ore from land veins and seabed deposits, carried home by collectors you have to protect. Power is capacity: lose it and the factories pause, they do not vanish.

  • Combined arms you can read

    Infantry, armour, aircraft, naval units and support, each with a silhouette and a counter. Aircraft return to rearm, carriers respect their capacity, and nothing crosses deep water because an animation looked convenient.

  • Field heroes, one at a time

    Each army fields one living specialist with abilities on a clock: Dingo for the Cross, Kogane for Kintsugi, Ember for Many Fires, Bastion for the Compass, Halo for the Line, La Jinete for the Concord. Every objective stays winnable without them.

  • Skirmish, three ways to play

    Choose Classic for the original systems, Arsenal for the expanded roster, or Frontline Defence for tower defence with specialist structures and mobile forces.

In-game capture: a column of tanks rolls out through the palms in low evening light
In the game · build 0.38
Armour holds a city junction under air attack
Explore all game modes
The free world and the occupation

Six free blocs. No enemy nation.

Governments were sold, not nations. The occupation’s two commands are institutions, their armies conscripts from every country they hold, and in every one of those countries there is a resistance.

The people

Eight faces you will remember.

Meet the people behind the orders. Their voices will stay with you long after the briefing ends.

Commodore Maya Voss on a field radio under canvas, a map under her hand and a harbour behind her
Wayfinder · the expedition Commodore Maya Voss Darwin · 1 March 2076
  • Commodore Maya Voss

    Commodore Maya Voss

    Wayfinder · the expedition

    Born by torchlight on the second night of the blackout. A logistics commander who notices who is still waiting after the briefing ends, and believes every loss is hers to carry.

  • Col. Lachlan “Rook” Mercer

    Col. Lachlan “Rook” Mercer

    Armour · Australian Army

    Armour instructor and Maya’s practical counterweight. Dry humour, brief orders, and careful attention to exhausted crews.

  • CWO Jonah “Jono” Pike

    CWO Jonah “Jono” Pike

    Engineers · Firebreak

    Quartermaster from the programme that kept Australia’s industry dispersed and repairable. Trusts a physical disconnect and a signed record over a reassuring display.

  • Wg Cdr Keira “Kite” Tan

    Wg Cdr Keira “Kite” Tan

    Air · Royal Australian Air Force

    Low-altitude pilot and skilled mechanic. Checks every route herself, flies the evacuations and brings back what the maps leave out.

  • Dr Sienna Park

    Dr Sienna Park

    Systems · civilian adviser

    Certified Australia’s emergency network, warned that its permissions were too concentrated, and was politely filed. Careful about what a record proves.

  • Major Noah Bell

    Major Noah Bell

    Section Nine · intelligence

    Verification is his craft. He checks even the helpful information. Especially the helpful information.

  • High Commissioner Adrian Vale

    High Commissioner Adrian Vale

    Atlantic Continuity · the mentor

    Seventy-nine. Warm, precise and unhurried; remembers names and gives useful advice. The calm at the centre of every free command for a generation.

  • Dr Celeste Marrow

    Dr Celeste Marrow

    Chair · the Stability Partnership

    The public face of the occupation from the first broadcast to the last. Elegant, reasonable, and certain the world is safer in her care.

Media

Trailer and captures

All media
A heavy walker advances through a town In the game · build 0.38 In the game Screenshots
Engineers set up a radar dish on a coral island while a landing craft unloads

In development · Steam · Windows · macOS

Same ocean.
A stronger tomorrow.

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